Overview
2 min read
Session 7
Section titled “Session 7”While continuing to explore the wreck of the fair return, an unexpected surprise comes up from the cargo hold. Can the party defeat this monster or while they have to run away?
Session 6
Section titled “Session 6”While continuing to explore the wreck of the fair return, an unexpected surprise comes up from the cargo hold. Can the party defeat this monster or while they have to run away?
Session 5
Section titled “Session 5”Recovering from their fight against the slumpjaws, the party is recovering and treating their wounds. Some drugs are taken, some dreams are had and a pirates’ hat is found! Read all about it, as the party reaches level three.
Session 4
Section titled “Session 4”The party reveal some secrets to a furry in a bar, go on a shopping spree and a cruise through the Tidewater Delta. Where they play in the mud and make mud pies!
Session 3
Section titled “Session 3”After completing their quest, our adventurers return to the blinds. Where they receive a not so warm welcome, meet a new adventurer and are rewarded for their heroics.
Session 2
Section titled “Session 2”The party ventures out of the city and into the salt marshes, trying their best not to get lost in the maze of canals and streams. Some shenanigans and dubious acrobatics are involved, as the party sees them confronted by some six legged creatures.
Session 1
Section titled “Session 1”Session 1 sees our unlikely heroes arriving in Carvenport and meeting up. A simple walk from the tavern to the charter house quickly turns sour as they come upon some local petty criminals.