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Overview

Recovering from their fight against the slumpjaws, the party is recovering and treating their wounds. Some drugs are taken, some dreams are had and a pirates’ head is found! Read all about it, as the party reaches level three.

Session 5 log

The party reveal some secrets to a furry in a bar, go on a shopping spree and a cruise through the Tidewater Delta. Where they play in the mud and make mud pies!

Session 4 log

After completing their quest, our adventurers return to the blinds. Where they receive a not so warm welcome, meet a new adventurer and are rewarded for their heroics.

Session 3 log

The party ventures out of the city and into the salt marshes, trying their best not to get lost in the maze of canals and streams. Some shenanigans and dubious acrobatics are involved, as the party sees them confronted by some six legged creatures.

Session 2 log

Session 1 sees our unlikely heroes arriving in Carvenport and meeting up. A simple walk from the tavern to the charter house quickly turns sour as they come upon some local petty criminals.

Session 1 log